Okay, so you guys know I’ve been messing around with “emerald of genesis wuthering waves” for a bit, right? Figured I’d spill the tea on my experience, from the initial “what even IS this?” to actually getting something kinda cool working.

First things first, I spent a solid chunk of time just trying to wrap my head around the basics. I downloaded everything, you know, the usual song and dance. Then BAM, I was staring at a screen full of…stuff. Honestly, it was overwhelming at first. Didn’t know where to begin. So, like any sane person, I just started clicking around.
Then I decided to properly do some research. I watched a bunch of tutorials on related things. Started with the most basic one I could find and just followed along, step-by-step. Copy-pasted code like my life depended on it, because, let’s be real, I had no clue what half of it did at that point.
After getting the super basic stuff working, like displaying a simple model, I started messing with the environment. I wanted to see if I could get something visually interesting. That’s when I started fiddling with the lighting. Tried different light types, messed with the intensity, played around with shadows. It looked awful for a while, super blown out or way too dark. But eventually, I stumbled on something that looked decent.
Then, the real fun began. I wanted to get something animated. I found a free model online, downloaded it, and…promptly broke everything. Turns out, importing a model with animations isn’t as simple as just dragging and dropping. Spent hours wrestling with import settings, trying to figure out why the animations weren’t playing correctly. Eventually, I figured out it was a scaling issue and a problem with the animation controllers. Tweaked some settings and BAM, the model was moving! It looked super janky, but it was moving!
Next up, I wanted to make it interactive. I wrote some script to detect inputs (keyboard presses, mouse clicks, etc.). Then added some movement and actions to the animated model based on those inputs. Finally, things started to come together.

- Downloaded: The software and initial assets.
- Researched: Watched tutorials and read documentation.
- Experimented: Played with lighting and environment settings.
- Imported: A free animated model.
- Scripted: Added interactivity with player input.
Sure, it’s still rough around the edges. The animations need work, the environment could use more detail, and the controls are a bit clunky. But hey, it’s progress! It’s definitely a journey, but seeing everything slowly come together is pretty damn satisfying.
The main thing I learned is not to be afraid to break things. I broke stuff constantly during this process, but that’s how I learned. Just dive in, mess around, and see what happens. And don’t be afraid to Google everything. Seriously, Stack Overflow is your best friend.
So yeah, that’s my “emerald of genesis wuthering waves” adventure so far. Hope this was helpful or at least entertaining. I’ll keep you guys updated as I make more progress (and inevitably break more things).