Alright, so I was kicking around in Yara, specifically in the El Este region, just minding my own business, trying to cause a bit of chaos for Castillo’s goons, you know how it is. Then I stumbled upon this old dude, Lorenzo Canseco, up in his little mountain hideaway. Seemed like a character, so I thought, why not, let’s see what he’s on about.

Starting the Whole Thing
So, I moseyed on up to him, and he starts spinning this yarn. Turns out, he’s got a bit of a… unique family situation. He wanted me to find his “children.” Now, when an old guy in a revolutionary setting says “children,” you brace yourself. And yeah, these weren’t exactly toddlers running around. He handed me some photos and basically said, “Go get ’em, Dani.”
My first thought was, “Okay, another fetch quest, but with people.” But hey, I was in the area, and what else was I gonna do? Polish my rocket launcher?
The Hunt Begins
So, I set off. The game gives you these little circled areas on the map, which is helpful, I guess. Better than just wandering aimlessly, shouting names into the jungle. I decided to tackle them one by one. No real strategy, just picked whichever one seemed closest or most interesting at the moment.
- First up, Tiago: I remember heading to his spot. Found him pretty easily, actually. He was holed up in some sort of makeshift studio, painting away. Had a bit of a chat, convinced him his old man missed him, or something along those lines. He was pretty chill about it, thankfully. Packed his bags and off he went. One down.
- Then there was Riel: This one was a bit more of a trek. She was shacked up with some dude, and wasn’t too keen on leaving. Had to do a little convincing, you know, the usual “your parent is old and needs you” spiel. It felt a bit like being a family counselor, but with more guns involved in the general vicinity.
- Felipe, the musician: This guy was a bit of a character. Found him trying to get his music heard, playing for a pretty tough crowd – himself, mostly. Had to, uh, “encourage” him that Lorenzo’s place might be a better venue. He seemed a bit lost, to be honest.
- Camilo, the poet: Oh boy, this one. He was locked up by Castillo’s forces. So, it turned from a “find my kid” mission into a “rescue my kid” mission. A bit of sneaking, a bit of shooting. The usual Far Cry Tuesday. Got him out, and he was all dramatic and thankful.
- Juan, the sculptor: I think that was his name. He was out in the middle of nowhere, working on some massive, weird statues. Honestly, some of the stuff people get up to in Yara… He was pretty engrossed in his art, but eventually agreed to go see his dad.
- The last one… Maricela, was it? She was having a bit of a party situation. Had to break that up, not in a violent way, just sort of… diffuse it. She seemed like she was having fun, but family calls, I guess.
The whole process was a mix of tracking people down, a little bit of combat here and there, and a lot of me talking to these very different personalities. It wasn’t super challenging, more like a series of little errands. Some of them were genuinely trying to make a life for themselves, others were just… existing. It’s funny, you get these missions and you just sort of do them, don’t really question the weirdness of it all. It’s just part of the package with these games.
Back to Lorenzo
After I’d rounded up all seven of Lorenzo’s “children,” I made my way back to his little mountain retreat. He was, as you’d expect, pretty pleased to see them all. Or, well, to know they were coming. They didn’t all arrive holding hands, singing kumbaya, if you know what I mean.

There was a bit of a cutscene then. Lorenzo, all proud, with his… unconventional family around him. It was a bit touching, in a weird, Far Cry kind of way. He gives you his thanks, and you get your reward, which was some gear, if I remember correctly. Can’t complain about new toys.
My Takeaway
Overall? It was… a quest. It definitely filled some time and gave me a bit more insight into the crazier side of Yara. Lorenzo’s a memorable character, that’s for sure. The whole “Seeds of Love” thing, it’s a bit out there, but it fits the game’s vibe. Not the most action-packed thing I’ve done in Far Cry 6, but it had its moments. It was a nice change of pace from constantly blowing things up, though I did get to blow a few things up to rescue one of them, so it wasn’t all just talking. Glad I did it, adds a bit of flavor to the world, you know?