Getting “Jamal” and “Veronica” to Sort Things Out
So, I had this task on my plate, this “Jamal and Veronica” thing. Sounds like a pair of troublesome colleagues, doesn’t it? Well, in a way, they were. These were two bits of software, let’s call them Jamal and Veronica, and they were supposed to be exchanging information. Seemed straightforward enough when I first looked at it.

First off, I did the usual. Went straight for the logs. You always start there, right? Jamal seemed to be sending stuff, or at least it thought it was. Veronica, on the other hand, was either getting nothing or acting like it was receiving pure gibberish. The classic communication breakdown.
I then ran through my standard checklist:
- Checked the basic connection. You know, pinging, making sure they could even see each other on the network. That all looked fine.
- Then I looked at what they were supposed to be sending. Was Jamal using one format and Veronica expecting another? Nope, they were supposedly aligned on that.
- Tried restarting them. You laugh, but sometimes that’s all it takes. The good old “off and on again.” Didn’t do a thing this time, though.
This is where it started to get a bit more involved. I had to really get my hands dirty. Fired up the debugger for the Jamal component. Watched it step by step as it prepared and sent its data. Everything on Jamal’s end looked like it was doing exactly what it was told. So, the problem child was probably Veronica. I then tried to attach the debugger to Veronica, to see what was happening when the data arrived. That’s when things got murky. Veronica would just cough up some generic error. Something like “Failed to process.” Super helpful, that was.
I spent a fair bit of time just trying to coax Veronica into telling me what it was unhappy about. Ended up having to pepper its code with a ton of extra print statements, just to see the state of things at various points. Basically, making it reveal every little detail. And then, I found it. A tiny, insignificant-looking piece of data, a simple status flag. Jamal was sending it as ‘A’ for active, but Veronica, due to some really old logic buried deep inside, would only understand it if it was ‘1’. Or maybe it was ‘S’ for success and Veronica wanted ‘0’. Honestly, the exact values escape me now, but it was that ridiculously small, that easy to overlook.
Figuring that out was a relief, for all of about two minutes. I quickly made the change on Jamal’s side to send what Veronica expected. Ran a test. And just like that, data started flowing smoothly. Jamal and Veronica were finally on speaking terms. Felt like a win, even if it was just me celebrating at my desk.

But here’s the thing that always gets me. Why was it like that to begin with? I did a bit of digging into the version history, the old notes, whatever passed for documentation. Turns out, Veronica was the older part of the system. Jamal was a newer addition. Someone, at some point, decided to “update” Jamal to use what they thought was a more “standard” flag, and simply didn’t think to check if poor old Veronica would understand it. Or they just forgot. Or maybe they just didn’t test it properly. Happens all the time.
It’s usually these tiny details, isn’t it? You can lose hours, sometimes even days, chasing down these weird behaviors, and it all comes down to a single character being off, or a setting that no one remembers changing. It really makes you think about how much of this complex stuff we build is just held together with a bit of luck and a prayer. Anyway, Jamal and Veronica are chattering away happily now. At least, until the next “minor update” comes along and throws a wrench in the works. That’s just how it goes.