Alright, so I wanted to talk about this whole “I am become Death” thing I went through in RS3. It wasn’t some grand plan, not really. It just sorta… happened. Or rather, I made it happen, with a whole lot of sweat and, frankly, a bit of lost sanity.

I’d been plugging away at the game, you know, doing the usual stuff. Dailies, a bit of bossing here and there, the usual grind. But I hit this wall. I wanted something more, something that felt… impactful. I kept seeing these players, just absolutely shredding through the toughest content, and I thought, “Yeah, I want that. I want to be that powerful.” That’s where the idea kinda started. To become so good, so geared, that bosses just melted.
So, I picked my poison. It was one of those nightmare bosses, the kind that makes you question your life choices. I won’t bore you with the name, but trust me, it was a beast. The journey there was brutal. I mean, absolutely soul-crushing at times.
- I spent weeks, no, months, just learning the mechanics. Dying. Over and over.
- My bank account in-game? Don’t even ask. The repair bills, the supplies… astronomical.
- There were nights I’d log off so frustrated, I’d just stare at the ceiling, thinking, “Why am I doing this to myself?” My clicking hand was permanently sore.
- I watched guides, read strategies, tweaked my setup endlessly. It was like a second job, but one I paid to do.
Slowly, very slowly, I started to get it. The deaths became less frequent. The kills, when they happened, got smoother. I was still messing up, still getting smacked down, but there was progress. Little tiny sparks of hope.
And then, one evening, it just… clicked. Everything aligned. My rotations were crisp, my movement was on point, and the boss just… fell over. Faster than ever before. I remember just sitting there, a bit stunned. Did that really just happen?
I went back in. Again. And again. And suddenly, I wasn’t struggling anymore. I was dominating. I was the one dictating the fight. Mobs that used to give me trouble were now just… trivial. That’s when it hit me. This was it. I had become Death, destroyer of pixels. Content that was once a monumental challenge was now just… routine. The power was immense. I could feel it. No more fear, just cold, hard efficiency.

But here’s the thing they don’t tell you in the fancy montage videos. After the initial rush, after a week or two of being this unstoppable force… a weird feeling started to creep in. What now? The mountain I’d spent so long climbing was conquered. And the view from the top was a bit… empty.
Sure, the drops were great, and it was nice to be able to help out my mates. But the thrill? That was mostly gone. The challenge that had driven me for so long had vanished. It’s funny, you chase this incredible power, this “I am become Death” status, and when you get it, you realize it fundamentally changes your relationship with the game. Sometimes, making things too easy just makes them… less interesting. It’s a weird paradox, isn’t it? Now, I find myself looking for that next impossible hurdle, or maybe just trying to find the fun in the simpler things again. Because being Death? It’s powerful, yeah. But it can also be surprisingly lonely and, dare I say, a little bit boring once the novelty wears off.