Alright, so I finally got around to tackling this whole “player 100” thing I’d been mulling over. It’s one of those projects, you know? Sits on the back burner, simmering, until one day you just decide, “Okay, let’s do this.” No real reason, just felt like the time.

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My initial thought was, “How hard can it be?” Famous last words, right? The idea was basically to get 100 unique ‘player’ setups running. Not real players, mind you, but like 100 different configurations or profiles for this little simulation thing I was tinkering with. Thought it’d be cool to see how it behaves with a decent number of distinct entities.

Getting Started – The Easy Part (Or So I Thought)

So, I kicked things off by mapping out what each ‘player’ profile needed. Just a few basic parameters: an ID, a starting condition, maybe a preference for something. Simple stuff. I even made a little template. The first one? A breeze. Click, click, type, type, done. Felt pretty good about myself.

Then I did the second one. Still okay. The third, fourth, fifth… by the time I hit number ten, I was already starting to feel the drag. My eyes were glazing over. “This is going to take forever,” I thought. My grand vision of quickly getting to 100 unique setups was already hitting a snag. It’s always the repetitive stuff that gets you.

The Grind and the Search for Shortcuts

I’m not one for mindless repetition if I can help it. So, I started looking for ways to speed this up. My first brilliant idea was to just copy and paste. Yeah, real genius there. Copied number ten, pasted it, then went in to change the ID and a couple of parameters. Sounds efficient, but you know what happens? You miss one tiny detail. And then another. Suddenly, player 11 is an exact clone of player 10, or worse, player 12 has player 11’s ID. Ugh.

Then I thought, “Maybe there’s a tool for this?” Spent a good hour or two searching for some batch editor or something that could handle my specific, slightly quirky setup. Found a few things, but they all seemed like overkill, or they wanted me to learn a whole new system, and honestly, I just wasn’t in the mood for that. Sometimes learning the tool takes longer than just doing the darn thing, you know?

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  • Attempt 1: Pure manual entry. Too slow.
  • Attempt 2: Copy-paste. Prone to errors, so many errors.
  • Attempt 3: Look for fancy tools. Too complicated for what I needed.

It was getting frustrating. I remember just sitting back, staring at the screen, thinking this was a dumb idea. Why 100 anyway? Why not 20? But no, I’d set my mind on “player 100,” and now it felt like a challenge I couldn’t back down from, even if it was a self-imposed, slightly pointless challenge.

Powering Through and the “Good Enough” Solution

In the end, there wasn’t some magical breakthrough. I wish I could say I found an amazing script or a secret technique. Nope. I just kind of… developed a rhythm. I stuck with a modified copy-paste method, but I got super methodical about it. I’d do them in batches of five. Copy, paste, change ID, change param A, change param B. Check. Then the next one. It was still tedious, mind you, but having a strict process helped reduce the errors. My cat probably thought I was nuts, muttering numbers and parameters to myself.

I also took a lot of breaks. That was key. When I felt my brain turning to mush, I’d get up, walk around, make some tea. Come back with slightly fresher eyes. It’s funny, sometimes the most low-tech solutions are the ones that work. No fancy software, just good old-fashioned perseverance and a system.

There were still a few hiccups. Around player 70-something, I found I’d duplicated a whole block of ten from earlier. That was a real facepalm moment. Had to go back and carefully delete and redo them. Almost threw in the towel then and there, I tell you. My desk probably still has the faint indentations from where I rested my head in despair.

Finally Done – Was It Worth It?

And then, after what felt like an eternity, I got to player 100. Entered the last parameter, hit save, and just leaned back. Done. It actually worked. All 100 unique profiles were set up and ready for my little simulation.

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Was it worth all that hassle? Well, the simulation ran pretty interestingly with all those profiles, so that was a plus. But honestly, the main thing I got out of it was a reminder that sometimes, even simple-sounding tasks can be a real grind. And that having a target, even a silly one like “player 100,” can push you to finish something you might otherwise abandon.

So yeah, that was my adventure with “player 100.” Not exactly glamorous, no fireworks, just a lot of clicking and typing and checking. But hey, it’s done. And I guess that’s what matters in the end. Now, what to do with these 100 “players”… that’s a story for another day. Maybe I’ll try for 200 next time. Just kidding. Probably.

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