Alright, so today I’m gonna spill the beans on my little “lebron feet” project. Don’t get any weird ideas, it’s not literally about LeBron James’ feet. It’s a fun, kinda silly side project I tackled to learn some new stuff, and the name just stuck.
First things first, the idea popped into my head while I was doomscrolling one night. I was looking at some 3D model renders, and thought “Hey, wouldn’t it be funny to make a super detailed 3D model of a foot… and then put tiny sneakers on it?”. Yeah, I know, weird. But inspiration strikes in strange places.
So, I started by diving into Blender. I’m no 3D artist, mind you, but I know my way around the basics. I spent a good chunk of a weekend just sculpting the foot. We’re talking toes, wrinkles, the whole shebang. I even tried to get the toenails looking decent. It was way harder than I thought! I kept tweaking and smoothing, adding details, then realizing I screwed up the proportions and starting over. Thank god for the undo button.
Next up were the tiny sneakers. This was even more of a pain. I figured I could just scale down an existing sneaker model, but nope. They looked all wonky and distorted. So, I had to model them from scratch too. I picked a classic Air Force 1, because, why not? Getting the swoosh right was a nightmare. I swear, the smaller the object, the harder it is to model.
Once I had the foot and the sneakers, it was time to put them together. This involved a lot of scaling, positioning, and cursing. Getting the sneakers to sit right on the foot, without clipping or looking glued on, took forever. I ended up having to reshape the foot slightly to accommodate the sneakers better. It was a real back-and-forth process.
Then came texturing and materials. I wanted the foot to look realistic, so I spent ages tweaking the skin shader. I added some subtle color variations, some bump mapping for the pores, and even a bit of subsurface scattering for that fleshy look. For the sneakers, I used some procedural textures to create the leather and rubber. I also added some subtle wear and tear, because even tiny sneakers deserve some character.

Finally, it was time for rendering. I used Cycles, Blender’s built-in renderer, and spent a while playing with the lighting. I wanted to create a dramatic, almost artistic look. I ended up using a combination of area lights and HDRIs to get the right mood. Rendering took a while, especially with all the detail I had crammed into the scene.
The result? A surprisingly realistic (and slightly disturbing) 3D model of a foot wearing tiny Air Force 1s. Is it practical? Absolutely not. Was it a fun learning experience? Definitely! I learned a ton about 3D modeling, texturing, and rendering, and I got a good laugh out of it in the process.
Takeaways:
- Even silly projects can be great learning opportunities.
- 3D modeling is harder than it looks.
- Tiny sneakers are a pain in the butt to model.
- Don’t be afraid to experiment and have fun!
And that’s the story of my “lebron feet” project. Maybe I’ll try making a tiny basketball next time…